Verify the Gaze Manager Script associations Placing the Cursor in the SceneĬursor is the Visual Indication for the Gaze. Once the Script is added, you should be able to see this as a components in the Object Inspector. Navigate to HoloToolkit –> Input and drag the GazeManager.cs script on to GameRoot object in the object Hierarchy.
![unity add custom mouse pointer unity add custom mouse pointer](https://www.hive-rd.com/blog/wp-content/uploads/2014/07/cursorSettings.jpg)
If the Raycast hits a hologram, it set the position and normal to match the intersection point.Īdd an Empty GameObject in the Scene, and named it as “ GameRoot” Adding Game Script in Root The Gaze Manager script used to calculates the Raycast hit position and normal. To add the Gaze Input Cursor from HoloToolkit we need follow two steps Unpack and Place it inside the Asset Folder of the Unity Project.You can include the HoloToolkit – Unity, easily in to your Unity Project. Read More about HoloToolkit Here … Including HoloToolkit in to the Unity Solution HoloToolkit contains the following feature areas:
UNITY ADD CUSTOM MOUSE POINTER WINDOWS
The HoloToolkit is a collection of scripts and components intended to accelerate development of holographic applications targeting Windows Holographic… The HoloToolkit – Unity is the repository that contains all Unity specific components and scripts to make development faster. from a bit early stage and HoloToolkit – Unityĭeveloping Holographic Apps with Unity 3D and Microsoft HoloLens To start with Adding a Gaze cursor into our application, we will refer to the previous developed 3D Holographic application.
![unity add custom mouse pointer unity add custom mouse pointer](https://docs.unity3d.com/uploads/Main/class-TextureImporter.png)
UNITY ADD CUSTOM MOUSE POINTER HOW TO
This is the sixth post in the series of Holographic App Development Using Microsoft HoloLens. In one of my previous post, we have discussed How to build a Holographic Apps with Unity 3D and Microsoft HoloLens.